AI Insights · Timothy · October 2021
Top 5 Basketball Games in Chile for Q3 2021
Explore the performance of the top 5 basketball games on a unified platform in Chile during Q3 2021, including downloads, revenue, and active user trends.
During the third quarter of 2021, the top 5 basketball games in Chile showcased varied performances across metrics such as weekly downloads, revenue, and active users. Here is a closer look at how each game fared.
Basketball Arena - Sports Game from MASOMO LIMITED experienced a consistent increase in weekly revenue, peaking at around $613 in the last week of September. Weekly downloads saw a significant rise mid-quarter, reaching 4.7K in the week of August 9. Weekly active users also showed an upward trend, peaking at approximately 12.6K in mid-August before slightly declining to 9.9K by the end of September.
Jump Dunk 3D by Voodoo saw a notable spike in weekly downloads, hitting 4.2K in early September. However, weekly active users demonstrated a downward trend, starting at 8.2K in mid-August and dropping to around 3.2K by the end of September. Weekly revenue remained negligible throughout the quarter.
NBA LIVE Mobile Basketball from Electronic Arts showed a steady performance in weekly revenue, with a peak of about $933 in the first week of August. Weekly downloads fluctuated, reaching a high of 2.6K in early August. Weekly active users peaked at 17.8K in the same period, maintaining a relatively stable user base throughout the quarter.
Block'em All by Rollic Games saw its weekly downloads peak at 8.7K in the first week of August, while weekly active users reached nearly 9.9K in the same week. However, both metrics saw a decline towards the end of the quarter, with downloads falling to 333 and active users dropping to 843 by late September. Revenue data was not available for this game.
Finally, Basketball Stars™: Multiplayer from Miniclip.com had a modest performance in weekly revenue, peaking at $219 in the week of September 20. Downloads saw a gradual increase, peaking at 2.3K in early August. Weekly active users also showed a positive trend, increasing from 4.5K at the start of the quarter to around 6.1K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's website.